單手公式是改良自雙手公式,大多是透過轉面來達到最佳化。
| Codes | Pattern | Algorithm | Animation |
|---|---|---|---|
| P01 | ![]() |
(R2 U) (R U R' U' R' U') (R' U R') |
|
| P02 | ![]() |
(R U' R) (U R U R U' R') (U' R2) |
|
| P03 | ![]() |
x' (R U' R) y' (R2 U') y (U R) y' (R2 U2') |
|
| P04 | ![]() |
x' (U2' R2 U') y (U' R) y' (R2 U') y (U R') |
|
| P05 | ![]() |
(U R' U' R U' R) (U R U' R' U R U) (R2 U' R' U) |
|
| P06 | ![]() |
(L R U2') (R' r' U' u') (R2 U D) |
|
| P07 | ![]() |
x (U R' U' r) x' (U R U' r2' U' R U r) x' (U' R' U) |
|
| P08 | ![]() |
(R U R' U') x' y' (U' R U2') z y (U' R' U' R U R' F') |
|
| P09 | ![]() |
(L' U L' U') z' x2 (R' U R' U') x' (R2 U' R' U R U) |
|
| P10 | ![]() |
x (R2 U R U' R') z (R' U' R U) x (U2' R U' R' U R) |
|
| P11 | ![]() |
(U' R' U2' R U2' R') x (U R) x' (U R' U' R') x (U' R2) |
|
| P12 | ![]() |
(U R U2' R' U2' R) x' (U' R') x (U' R U R) x' (U R2') |
|
| P13 | ![]() |
(R U2') (R' U' R U2') (L' U R' U' L) |
|
P14 |
![]() |
(R' U2') (R U R' U2') (L U' R U L') |
|
| P15 | ![]() |
(R2 U' R' U R U') x' y' (L' U' R U' R' U' L U) |
|
| P16 | ![]() |
(R U R') z' (R2 u' R U' R' U R' D) x' U2' |
|
| P17 | ![]() |
(R2 u' R U' R U R' D) x' (U2' r U' r') |
|
| P18 | ![]() |
(R2 u R' U R' U' R u' R2') z y (U' R U) |
|
| P19 | ![]() |
(R' U' R) z (R2 u R' U R U' R u' R2) |
|
| P20 | ![]() |
(U' L' U R' U2' L U' R) (L' U R' U2' L U' R) |
|
| P21 | ![]() |
(U R U' L U2' R' U L') (R U' L U2' R' U L') |